Adding Color and Texture

By striking a balance between solid colors and textures, you can make your model more visually appealing and expressive. Use colors and textures that best define the material that represents the surface. As a general rule, apply more solid colors than textures. This will help delineate between the surfaces (Fig. 7-31).

Fig. 7-31: Colored areas on a site plan.

You can adjust Hue, Saturation, and Contrast under the Materials Edit tab. Make the colors lighter or darker or change the hues as needed. Table 7.1 lists the colors used on the Flatwork Base faces.

Textures are images you use to paint a face. Textures can be scaled to size (made larger or smaller). To scale a texture, select the texture in the material's window and click the Edit tab. Adjust the values in the Use Texture Image dialogue.

Removing the texture image converts the texture into a solid color. In the Edit tab, uncheck the Use Texture Image.

To keep the focus on the site plan, paint the building faces white.

When you add volume to a Flatwork Base, just as when you draft, you should do so in a definitive order.

Lower the road surfaces first. For most bases, they are the lowest points in the model and establish the baseline of volume depth and height.

Next, determine the highest elevated surface in the model. An easy rule of thumb is to locate the stairs first. Because the steps in the model ascend upward, the surface into which they transition is the tallest surface. This will help determine the height of other surfaces and volumes.

0 0

Post a comment

  • Receive news updates via email from this site