Walk and Look Around

These two tools basically represent a camera moving around the model. The camera can simulate a person, but it can also be placed at any height, using any zoom angle. The Walk tool moves the camera, while the Look Around tool pivots the camera about its base. These tools are easy enough to explain in words, but you really have to play with them to get a feel for it.

To walk forward, drag the mouse up (holding the left mouse button).

To walk backward, drag the mouse down.

While walking or turning, you can press Ctrl/Option to move faster (this is called the "run" feature and is handy for large models).

To turn left or right, drag the mouse to either side.

To move (not turn) left or right, hold Shift while dragging the mouse to either side.

To move up or down (for example, flying up to a higher or lower floor), hold Shift while dragging the mouse up or down.

Perspective mode must be on (Camera / Perspective); Walk does not work in Paraline mode.

You can use Walk in conjunction with Zoom (Camera / Zoom), which you can use to change your field of vision. Click Zoom, and the VCB shows the Field of View value. This can be in degrees (30 by default), or you can enter a focal length like 35mm.

In Zoom, you can also press Shift and move the mouse up or down to change the number of degrees you can see.

Keep the default field of view, and return to "Facing front door" if you changed the view. Activate Walk, and the cursor becomes a footprint symbol.

4. The VCB now shows Eye Height, which you can change. Enter 6' to represent a tall man.

Eye Heght 6'

4. The VCB now shows Eye Height, which you can change. Enter 6' to represent a tall man.

Eye Heght 6'

Now you can start walking into the house. When you click and drag the mouse, you will see a "+" symbol, representing where the feet start. To move straight ahead, keep the footprint directly above the cross. Keeping it slightly above the cross moves you slowly, farther above it speeds you up. If you move to either side of the cross, you will veer off to the side.

5. Click near the bottom center of the door and move forward slowly.

Move backward a bit by dragging the mouse down.

5. Click near the bottom center of the door and move forward slowly.

6. At some point, you cannot go any further - Walk has collision detection and stops you from walking through walls. The cursor becomes a person symbol. If you are the right height, you will actually hit the door glass - you can see in through the transparent glass but you cannot go inside.

Move backward a bit by dragging the mouse down.

Now press Alt/Cmd and Walk forward again. Now you can walk through the door (and any other barrier). Once inside, you should be able to see the light-colored walls and the downstairs furniture.

9. Make this view a new page - "Inside front door."

Iso I Facing front door

9. Make this view a new page - "Inside front door."

Iso I Facing front door

10. Now switch to Look Around (Camera / Look Around).

11. The cursor switches to a pair of eyes. Drag the mouse from side to side and up and down to simulate standing still and turning your head.

12. An easier way to Walk and Look at the same time is to return to Walk. Now when you drag the mouse with the middle mouse button pressed, you switch to Look. Use these two tools together to maneuver to the bottom of the staircase. Make a new page - "Foot of steps."

to- I iocrg tart dfccr I |-*da fort ober

you want. You may find yourself going backward through walls, ending up outside the house. These tools take a little practice, but an advantage of saving views as pages is that you don't have to start all the way at the beginning!

you want. You may find yourself going backward through walls, ending up outside the house. These tools take a little practice, but an advantage of saving views as pages is that you don't have to start all the way at the beginning!

13. The Walk tool also enables you to go up and down stairs. Start dragging the mouse up the steps - be

careful not to go too fast.

14. While in Walk, you can press Shift while dragging to move up, down, right, or left. The cursor turns into a hand. You can use this to center yourself on the staircase if you find yourself veering to one side.

14. While in Walk, you can press Shift while dragging to move up, down, right, or left. The cursor turns into a hand. You can use this to center yourself on the staircase if you find yourself veering to one side.

Using Shift may change the eye height, but you can type 6" at any time during Walk to reset it.

Note: You can use Walk with Shift to move up to the second floor. However, this will move you exactly vertically, while Walk alone will simulate what you actually see while going up the stairs.

Note: You can use Walk with Shift to move up to the second floor. However, this will move you exactly vertically, while Walk alone will simulate what you actually see while going up the stairs.

15. Stop at the top of the stairs, where your dog should be waiting. Create a new page called "Top of stairs." It may be tough to reach this spot without overshooting, but you can always go back to the "Foot of steps" page and try again.

16. From the top of the stairs, use Walk and Look Around to reach the point where you're facing the loft furniture. Call this page "Front loft corner."

17. Keep going around the top floor and create a view looking out the side windows (you should see a tree or two from here). Call this "Top side window."

18. We now can create some pages for the first floor. To return to this floor, click the tab for the "Foot of steps" page.

15. Stop at the top of the stairs, where your dog should be waiting. Create a new page called "Top of stairs." It may be tough to reach this spot without overshooting, but you can always go back to the "Foot of steps" page and try again.

19. Go from the steps to a view like this, in which you can see the furniture.

19. Go from the steps to a view like this, in which you can see the furniture.

20. Save this view as a page - it is automatically placed after "Foot of steps" - the view you started from.

21. Before assigning the view a name, use the down arrow to move it to the last slot, after "Top side window."

17. Keep going around the top floor and create a view looking out the side windows (you should see a tree or two from here). Call this "Top side window."

Note: You can also move pages around after they are created, as we will see in a few more steps.

22. Then change this view's name to "Facing Living Room."

23. Get to a view like this, looking out on the patio, and save it as "Facing Patio."

1. Start at the view at "Top of steps."

23. Get to a view like this, looking out on the patio, and save it as "Facing Patio."

1. Start at the view at "Top of steps."

24. One last view - standing at the back of the patio looking in on the house. Call this one "View in from Patio."

Activate Position Camera (Camera / Position Camera).

24. One last view - standing at the back of the patio looking in on the house. Call this one "View in from Patio."

Activate Position Camera (Camera / Position Camera).

The Height Offset is automatically set at 5'-6", which we will accept. This is the height of the camera above the floor.

3. Place the base of the camera at the foot of the dog.

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