Time for action creating spotlights in SketchUp

1. You will only be using SketchUp to set up and export lights. So you can hide all unnecessary geometry to help you place lights more easily. Your main scene is already open in Kerkythea.

2. Click the Insert Spotlight button on the SU2KT toolbar.

3. Click somewhere on the ceiling to place it.

4. Move the cursor down along the blue axis and click near the floor.

5. Click OK to accept the default settings.

6. Export Model to Kerkythea.

7. Select Yes on Export Lights only. Leave the rest set to No.

8. Name the file "spotlights only" and click Save.

9. When asked to open in Kerkythea, click No because we want to merge instead

10. Back in Kerkythea select File | Merge.

11. Set Lights to Replace With New - Throw Away Current.

12. Change all other settings to Keep Current - Throw Away New.

13. Click OK. Select the "spotlights only" file and click OK.

14. The new light imports into Kerkythea.

15. Perform a clay render as you did earlier in the chapter.

What just happened?

You set up a spotlight in SketchUp with default settings. You then moved the cursor down along the blue axis to show the spotlight where to point to. The further you move the cursor before you click, the greater the light power. Using the Merge function instead of Open allowed you to import only that single light into Kerkythea and leave everything else the same. You performed a clay render to check the lighting as before. Notice that the sun and sky still light the scene, and these still need to be switched off. Do this now as follows.

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