Time for action manipulating entourage in Kerkythea

Kerkythea has a slightly clunky interface, as do most rendering applications. That's why in Chapter 3, I suggested doing all design and composition of the scene in SketchUp. But once you learn the basics in Kerkythea it's perfectly possible to insert, move, and scale stuff in Kerkythea. Inserting entourage directly into Kerkythea has the advantage of keeping your SketchUp scene uncluttered, import the 3DS format better, and will also allow you to use the OBJ format not supported in SketchUp. You will use the entourage place markers you set up in Chapter 3 to guide where and at what scale to put it, then hide the place markers.

Selection in Kerkythea

«^i-x Throughout this Time for Action, remember to revert to having the Select icon L ) pressed in order for these steps to work (top of the main window). Editing or ^ moving won't work if any of the view manipulation buttons are selected. See the diagram of the Kerkythea interface that follows.

1. Download a furniture model. Extract the ZIP file.

...................................................................................................................................

Models M&gei'-ftdo NewTs C^Tent....................................................................... ,

Light Keep Current - Throw A way New

Cameras Keep Current - Throw Away New

Global Settings Keep Current - Throw Away New Render Settings Keep Cunent - Throw Away New

3. Set the selections as seen previously, to leave your scene intact and just import the furniture.

4. You can see the Kerkythea interface in the following diagram:

OPEN FILES

SAVE

SAVE IMAGE UNDO REDO

MATERIAL

SELECT

PERSPECTIVE/PARALLEL

PRESET

VIEW MANIPULATION VIEWS

VIEW RENDERED IMAGE

RENDER

PAUSE RENDER

STOP RENDER

IntenorFINAL - Kerkythea /D08 Echo Edition pi. Ir£vv Insert Settings Render Tools toS S O • -t 3

- Models

Textile_Loose_Tan

0042_Sienna

Frontface

Carpet_Berber_Patl normaljil-umces-cw

Chrome_Metal

Q134_DimGray Thin Glass I t Sofa

0010_Snow

Sead

Carpet_Frieze_Low. Carpet_Berber_Mul1 Carpet_Berber_Pati

- Lights

- Models

Textile_Loose_Tan

0042_Sienna

Frontface

Carpet_Berber_Patl normaljil-umces-cw

Chrome_Metal

Sead

Carpet_Frieze_Low. Carpet_Berber_Mul1 Carpet_Berber_Pati

- Lights

- Cameras

i Library Selection

SCENE CONTENTS LIST

MAIN SCENE WINDOW

QUICK VIEW OF RENDER PROGRESS

5. The model should have imported near the origin point, so click the Top preset view and use the scroll button and the right mouse button to scroll and pan to the origin.

6. My piano has come in far too large. First we need to select all the geometry making up the piano. Select them on the list (they should be the last few items on the Models list). When you select them, they'll go yellow, so you can see if you've got it right (see the following screenshot).

Kerkythea 2008 Echo Edition

File Edit View Insert Settings Render Tools Window tv * v *> * - % •> * a r a

BoxOlJG Bo>01#3

HOGA

Osnova

Sead

C3rpet_Friere_Low_

Carpet_Berber_Mull

Carpet_Berber_PaM

if. Llne04

if Line06

if Line69

Recti J Edit Material,,, if Recte Apply Material K

if Recti ^fr Rectc if Reck ^ Rectc Rectc if Red. if Recti ^Recte

* Redi V> Hide if Recti . , r , " Hf Select 'i* Lights

Smooth Outline Bevel Modeling

Viyj-a-uriJ

Center in View Fit in View

Show

UnseJect

Enable

Disable

Smooth Outline Bevel Modeling

Viyj-a-uriJ

Center in View Fit in View

Show

Name: Interior,

7. Right-click and select Group.

8. Name it Piano and hit OK.

9. Now you can select and modify the Piano in one go.

11. You can now scale the model up or down by clicking and dragging on the little box at the centre of the Gizmo.

12. Go to View | Gizmo | Translate/Rotate.

13. Click and drag on any of the arrows to move in x, y, or z axes.

14. Click and drag the mouse on an arc segment to rotate.

15. Clicking Parallel/Perspective can help you line up and scale your model, as you can see in the following screenshot:

16. If you have set up place marker entourage in SketchUp, this will be really useful to help you orientate the new entourage.

17. You can now select and hide the place marker entourage (right-click on the list and select Hide).

What just happened?

You merged a model into your scene, and threw away all the settings (camera, lights, and so on) that you didn't want to import. You grouped geometry to make a selectable object. And you've learned how to scale, rotate, and move using the Gizmo tools. You also had a quick look at the Kerkythea interface. Most of the buttons there will become obvious once we come across them in the chapter.

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