Time for action manipulating entourage in Kerkythea
Kerkythea has a slightly clunky interface, as do most rendering applications. That's why in Chapter 3, I suggested doing all design and composition of the scene in SketchUp. But once you learn the basics in Kerkythea it's perfectly possible to insert, move, and scale stuff in Kerkythea. Inserting entourage directly into Kerkythea has the advantage of keeping your SketchUp scene uncluttered, import the 3DS format better, and will also allow you to use the OBJ format not supported in SketchUp. You will use the entourage place markers you set up in Chapter 3 to guide where and at what scale to put it, then hide the place markers.
Selection in Kerkythea
«^i-x Throughout this Time for Action, remember to revert to having the Select icon L ) pressed in order for these steps to work (top of the main window). Editing or ^ moving won't work if any of the view manipulation buttons are selected. See the diagram of the Kerkythea interface that follows.
1. Download a furniture model. Extract the ZIP file.
...................................................................................................................................
Models M&gei'-ftdo NewTs C^Tent....................................................................... ,
Light Keep Current - Throw A way New
Cameras Keep Current - Throw Away New
Global Settings Keep Current - Throw Away New Render Settings Keep Cunent - Throw Away New
3. Set the selections as seen previously, to leave your scene intact and just import the furniture.
4. You can see the Kerkythea interface in the following diagram:
OPEN FILES
SAVE
SAVE IMAGE UNDO REDO
MATERIAL
SELECT
PERSPECTIVE/PARALLEL
PRESET
VIEW MANIPULATION VIEWS
VIEW RENDERED IMAGE
RENDER
PAUSE RENDER
STOP RENDER
IntenorFINAL - Kerkythea /D08 Echo Edition pi. Ir£vv Insert Settings Render Tools toS S O • -t 3
- Models
Textile_Loose_Tan
0042_Sienna
Frontface
Carpet_Berber_Patl normaljil-umces-cw
Chrome_Metal
Q134_DimGray Thin Glass I t Sofa
0010_Snow
Sead
Carpet_Frieze_Low. Carpet_Berber_Mul1 Carpet_Berber_Pati
- Lights
- Models
Textile_Loose_Tan
0042_Sienna
Frontface
Carpet_Berber_Patl normaljil-umces-cw
Chrome_Metal
Sead
Carpet_Frieze_Low. Carpet_Berber_Mul1 Carpet_Berber_Pati
- Lights
- Cameras
i Library Selection
SCENE CONTENTS LIST
MAIN SCENE WINDOW
QUICK VIEW OF RENDER PROGRESS
5. The model should have imported near the origin point, so click the Top preset view and use the scroll button and the right mouse button to scroll and pan to the origin.
6. My piano has come in far too large. First we need to select all the geometry making up the piano. Select them on the list (they should be the last few items on the Models list). When you select them, they'll go yellow, so you can see if you've got it right (see the following screenshot).
Kerkythea 2008 Echo Edition
File Edit View Insert Settings Render Tools Window tv * v *> * - % •> * a r a
BoxOlJG Bo>01#3
HOGA
Osnova
Sead
C3rpet_Friere_Low_
Carpet_Berber_Mull
Carpet_Berber_PaM
if. Llne04
if Line06
if Line69
Recti J Edit Material,,, if Recte Apply Material K
if Recti ^fr Rectc if Reck ^ Rectc Rectc if Red. if Recti ^Recte
* Redi V> Hide if Recti . , r , " Hf Select 'i* Lights
Smooth Outline Bevel Modeling
Viyj-a-uriJ
Center in View Fit in View
Show
UnseJect
Enable
Disable
Smooth Outline Bevel Modeling
Viyj-a-uriJ
Center in View Fit in View
Show
Name: Interior,
7. Right-click and select Group.
8. Name it Piano and hit OK.
9. Now you can select and modify the Piano in one go.
11. You can now scale the model up or down by clicking and dragging on the little box at the centre of the Gizmo.
12. Go to View | Gizmo | Translate/Rotate.
13. Click and drag on any of the arrows to move in x, y, or z axes.
14. Click and drag the mouse on an arc segment to rotate.
15. Clicking Parallel/Perspective can help you line up and scale your model, as you can see in the following screenshot:
16. If you have set up place marker entourage in SketchUp, this will be really useful to help you orientate the new entourage.
17. You can now select and hide the place marker entourage (right-click on the list and select Hide).
What just happened?
You merged a model into your scene, and threw away all the settings (camera, lights, and so on) that you didn't want to import. You grouped geometry to make a selectable object. And you've learned how to scale, rotate, and move using the Gizmo tools. You also had a quick look at the Kerkythea interface. Most of the buttons there will become obvious once we come across them in the chapter.
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